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RUNTIME
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EDITOR
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EDITOR
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EDITOR
Barkforge Editor is a professional desktop application for creating and managing interactive dialogue for games.
The Editor supports a comprehensive development environment for writing and managing dialogue lines in both table and screenplay views, authoring complex conditional logic, previewing and managing audio assets, and streamlined localization.
Narrative content created in the Editor is reflected by the Barkforge Runtime for real-time use in Unity, Unreal, and proprietary game engines.
Barkforge Editor is a professional desktop application for creating and managing interactive dialogue for games.
The Editor supports a comprehensive development environment for writing and managing dialogue lines in both table and screenplay views, authoring complex conditional logic, previewing and managing audio assets, and streamlined localization.
Narrative content created in the Editor is reflected by the Barkforge Runtime for real-time use in Unity, Unreal, and proprietary game engines.
Design Pillars
Provide a unified application for narrative content management.
Drastically increase designer and writer productivity by removing points of friction.
Drastically reduce manual data management of narrative content.
Mitigate the possibility of clerical errors with internal data validation.
Content organization and change management with Perforce source control integration
Design Pillars
Provide a unified application for narrative content management.
Drastically increase designer and writer productivity by removing points of friction.
Drastically reduce manual data management of narrative content.
Mitigate the possibility of clerical errors with internal data validation.
Content organization and change management with Perforce source control integration



Editor Screenshots - click background or press ESC to close
Editor Screenshots - click background or press ESC to close
RUNTIME
pattern recognition
RUNTIME
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RUNTIME
Barkforge Runtime is a cross-engine integration that delivers dialogue content - authored in the Barkforge Editor - to games at runtime. Its core purpose is to serve the right line at the right time by querying authored content and using internally tracked game-state information to trigger contextually correct content.
Barkforge Runtime is a cross-engine integration that delivers dialogue content - authored in the Barkforge Editor - to games at runtime. Its core purpose is to serve the right line at the right time by querying authored content and using internally tracked game-state information to trigger contextually correct content.
Design Pillars
Provide a single source of truth for game state and narrative content.
Provide centralized access to all authored metadata attached to triggered narrative lines at runtime.
Eliminate the need for callers to aggregate state data across multiple game systems.
Integrations for Unreal Engine, Unity, and proprietary engines through a unified C++ runtime core.
Minimize integration overhead for game teams.
Design Pillars
Provide a single source of truth for game state and narrative content.
Provide centralized access to all authored metadata attached to triggered narrative lines at runtime.
Eliminate the need for callers to aggregate state data across multiple game systems.
Integrations for Unreal Engine, Unity, and proprietary engines through a unified C++ runtime core.
Minimize integration overhead for game teams.


Runtime Flow - click background or press ESC to close
Runtime Flow - click background or press ESC to close