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Founded by industry veterans, Barkforge is narrative middleware created to solve the friction of narrative development.
Barkforge Editor empowers designers and writers to focus on content creation and iteration with a narrative tool built for games.
Barkforge Runtime puts the power of a fully-featured conditional speech engine into your hands, out of the box.
Your narrative content is no longer static. It is embedded with gameplay data, and runs live in the game.
Barkforge: created by devs, for devs.
Barkforge contains a purpose-built desktop editor built for narrative creation and condition authoring, and pairs that with a fully-featured runtime integration which filters your narrative data against game state, delivering the right line at the right time, every time.
The ease with which game states are sent into the Barkforge Runtime, paired with the power and efficiency of the Barkforge Editor, results in an emergent narrative experience.

A narrative authoring tool that gives you the freedom to add, write, edit, combine, tune, and create, without barriers, all live.
Create content using intuitive design and writing tools. Familiar interfaces such as tables and screenplays, complex condition authoring for each line, UX design optimized for flow.
The tools provided by the Editor benefit teams from two perspectives:
Streamline narrative content authoring by smoothing the multitude of friction points that slow down development and sap the energy of developers.
Centralize and internally manage narrative data to greatly mitigate costly clerical errors and take back the time normally spent manually managing and migrating script data between various tools and the engine.



Focus on the creative
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A narrative engine that is internally aware of game state, holds all of your narrative data, and dynamically responds to every request.
The Barkforge runtime is a powerful content triggering engine which tracks game states per entity, and parses your authored content to deliver contextual lines at runtime. Integrated into Unreal Engine and Unity through a unified C++/C# runtime core.
Saving the significant amount of engineering and design time otherwise required to design, build, and maintain the speech systems needed to deliver immersive experiences to the player.
Providing access to all line metadata for every triggered line at runtime, empowering designers to expand the Runtime’s use beyond narrative.


Focus on the logic
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Barkforge is more than the sum of its features.
It's where your script comes to life.
Karen Kawas
Designer
Blackbird Interactive
THE NARRATIVE TOOL YOU WANTED YESTERDAY
AVAILABLE TODAY
FOR THE STORIES OF TOMORROW
Let's Talk
At Barkforge we believe that everyone should have access to great tools, so we’ve designed our licensing model to reflect that.
Tiered pricing based on production budget helps Barkforge pay for itself quickly with developer time saved, fewer errors, and sharper focus.
A Barkforge license applies to the full development cycle of the target game, from concept to ship, with access to every release during that time at no additional cost.
Are you an indie developer with very little budget? Connect with us and apply for a license grant.
Included with Every License:
Barkforge Authoring Tool (Win64)
Barkforge Runtime and Engine Integration
Barkforge Support
Roadmap Updates and fixes


