SignalfromNoise

SignalfromNoise

BARKFORGE

BARKFORGE

BARKFORGE

conditional content engine

conditional content engine

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DESIGN

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WRITE

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TUNE

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TRIGGER

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PLAN

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TUNE

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WRITE

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TRIGGER

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ANEWPARADIGM

no barriers

ANEWPARADIGM

no barriers

ANEWPARADIGM

no barriers

Re-imagine what is possible.

Your speech scripts are no longer static. They are embedded with gameplay data, and run live in the game.

Imagine what is possible when a runtime conditional speech engine is completely aware of moment-to-moment game state, and has a front end built for authoring complex conditional content.
With Barkforge, anything is possible.

Editor built to solve the speech pipeline, and evolve it.

Editor built to solve the speech pipeline, and evolve it.

Conditional logic engine. Plug-and-play speech system. Instant results.

Conditional logic engine. Plug-and-play speech system. Instant results.

Centralized content. One source of truth. Everything lives in Barkforge.

Centralized content. One source of truth. Everything lives in Barkforge.

Emergent dialogue. Script contents, aware of game state, running live.

Emergent dialogue. Script contents, aware of game state, running live.

Advanced navigation. ID server. Data validation. Source control.

Advanced navigation. ID server. Data validation. Source control.

More than just speech and text. Reference and trigger any asset type.

More than just speech and text. Reference and trigger any asset type.

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SYSTEM

enfold / unfold

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SYSTEM

enfold / unfold

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SYSTEM

enfold / unfold
A fully functional, in-engine, conditional speech system
A powerful and intuitive front end editor
On day one.
Bring your worlds to life with Barkforge.

Modern Virtuals

Centralize script and metadata authoring with Barkforge Front End Editor
Centralize script and metadata authoring with Barkforge Front End Editor
Centralize game state tracking with Barkforge Snapshots
Centralize game state tracking with Barkforge Snapshots
Centralize script runtime data with Barkforge Manager
Centralize script runtime data with Barkforge Manager
Centralize and streamlined content triggering with Barkforge Queries
Centralize and streamlined content triggering with Barkforge Queries

Simplified View of the Barkforge System

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EDITOR

signal pattern

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EDITOR

signal pattern

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EDITOR

signal pattern
The front end of a powerful conditional logic engine.
Create using intuitive design and writing tools.
Focus on creating, not managing.
Complex condition authoring for each line, tuneable at runtime.
Custom metadata for each line, retrievable at runtime.
Editor Screenshots - click background or press ESC to close

Editor Screenshots - click background or press ESC to close

Focus on the creative

Design dynamic conditional scripts
Design dynamic conditional scripts
Write in tables and screenplays
Write in tables and screenplays
Add, edit, and tune, all live at runtime
Tune runtime metadata
Advanced script navigation and filtering
Advanced script navigation and filtering
Automatic line data management
Automatic line data management
Data validation to prevent errors
Data validation to prevent errors
Audio playback & take tuning
Audio playback & take tuning
Localization? Yes.
Localization? Yes.

More than script content, Barkforge creates possibility spaces.

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RUNTIME

pattern recognition

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RUNTIME

pattern recognition

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RUNTIME

pattern recognition
The Barkforge runtime is a powerful content triggering engine which is built to deliver contextual content at runtime. Integrated into Unreal Engine and Unity through a unified C++/C# runtime core, it is a plug-and-play solution to complex conditional triggering.
A logic engine that is internally aware of game state, holds all of your authored content, and dynamically responds to every request.

Focus on the logic

Runtime tech built to serve dialogue
Runtime tech built to serve dialogue
For Unreal, Unity, and proprietary engines
For Unreal, Unity, and proprietary engines
Conditional content triggering
Conditional content triggering
Linear and non-conditional content
Linear and non-conditional content
Real-time content iteration
Real-time content iteration
Drive more than dialog
Drive more than dialog
Extensive core runtime functions
Extensive core runtime functions
Save significant code and design effort
Save significant code and design effort
Saves the significant amount of engineering and design time otherwise required to design, build, and maintain the speech systems needed to deliver immersive experiences to the player.
Provides access to all line metadata for every triggered line at runtime, empowering designers to expand the Runtime’s use beyond dialogue.
Examples:
Feed Wwise External Sources with target audio file and Wwise Event
Feed Wwise External Sources with target audio file and Wwise Event
Set and tune delay times between lines in a scene with Barkforge custom data
Set and tune delay times between lines in a scene with Barkforge custom data
Use custom metadata to trigger animations, VFX, portrait art, etc
Use custom metadata to trigger animations, VFX, portrait art, etc
Manage all UI text, and set dynamically based on game state
Manage all UI text, and set dynamically based on game state

Barkforge is more than the sum of its features.

It's where your content comes to life.

finally, a tool that understands
finally, a tool that understands

Karen Kawas

Designer

Blackbird Interactive

Barkforge is a genuinely impressive tool for anyone working in game narrative, as it seamlessly integrates your narrative content with gameplay. It centralizes everything—from dialogue and localization data to event conditions and special properties—into a single, coherent pipeline. As a Designer working on Mission Design, I found it meaningfully accelerated iteration on scripted levels. The kind of tool that makes you wonder how you managed without it. I can see this becoming an industry standard, no doubt about it!
Barkforge is a genuinely impressive tool for anyone working in game narrative, as it seamlessly integrates your narrative content with gameplay. It centralizes everything—from dialogue and localization data to event conditions and special properties—into a single, coherent pipeline. As a Designer working on Mission Design, I found it meaningfully accelerated iteration on scripted levels. The kind of tool that makes you wonder how you managed without it. I can see this becoming an industry standard, no doubt about it!
Barkforge is a genuinely impressive tool for anyone working in game narrative, as it seamlessly integrates your narrative content with gameplay. It centralizes everything—from dialogue and localization data to event conditions and special properties—into a single, coherent pipeline. As a Designer working on Mission Design, I found it meaningfully accelerated iteration on scripted levels. The kind of tool that makes you wonder how you managed without it. I can see this becoming an industry standard, no doubt about it!
Barkforge is a genuinely impressive tool for anyone working in game narrative, as it seamlessly integrates your narrative content with gameplay. It centralizes everything—from dialogue and localization data to event conditions and special properties—into a single, coherent pipeline. As a Designer working on Mission Design, I found it meaningfully accelerated iteration on scripted levels. The kind of tool that makes you wonder how you managed without it. I can see this becoming an industry standard, no doubt about it!
Barkforge is a genuinely impressive tool for anyone working in game narrative, as it seamlessly integrates your narrative content with gameplay. It centralizes everything—from dialogue and localization data to event conditions and special properties—into a single, coherent pipeline. As a Designer working on Mission Design, I found it meaningfully accelerated iteration on scripted levels. The kind of tool that makes you wonder how you managed without it. I can see this becoming an industry standard, no doubt about it!
Barkforge is a genuinely impressive tool for anyone working in game narrative, as it seamlessly integrates your narrative content with gameplay. It centralizes everything—from dialogue and localization data to event conditions and special properties—into a single, coherent pipeline. As a Designer working on Mission Design, I found it meaningfully accelerated iteration on scripted levels. The kind of tool that makes you wonder how you managed without it. I can see this becoming an industry standard, no doubt about it!

THE NARRATIVE TOOL YOU WANTED YESTERDAY

AVAILABLE TODAY

FOR THE STORIES OF TOMORROW

Let's Talk

Licensing

barkforge is built for everyone

Licensing

barkforge is built for everyone

At Barkforge we believe that everyone should have access to great tools, so we’ve designed our licensing model to reflect that.

Tiered pricing based on production budget helps Barkforge pay for itself quickly with developer time saved, fewer errors, and sharper focus.

A Barkforge license applies to the full development cycle of the target game, from concept to ship, with access to every release during that time at no additional cost.
Are you an indie developer with very little budget? Connect with us and apply for a license grant.
Included with Every License:

BarkForge

BarkForge

Barkforge Authoring Tool (Win64)

Barkforge Runtime and Engine Integration

Barkforge Support

Roadmap Updates and fixes

WhoisBarkforge?

barkforge cares

WhoisBarkforge?

barkforge cares
We love games for the stories they can tell and the experiences they create. Our firsthand experiences working in every facet of narrative development made clear the need for a tool that solves for the friction.
What excites us the most about Barkforge is sharing it with you, our fellow storytellers. We want to see what you create when the tools get out of your way.
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Founder Titles Shipped

Founder Titles Shipped

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Player Immersion

Player Immersion

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Founder Narrative Experience

Founder Narrative Experience

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Consistent Results

Consistent Results

David Renn
Founder / Designer

David Renn is an Audio Director with over twenty years of experience in the game industry. His work spans detailed speech design, dynamic mixing, immersive environments, and impactful sound design. Throughout his career, he has shipped 11 titles on multiple platforms, including notable releases in the Company of Heroes and Homeworld franchises that have set new standards in contextual dialog design. David's extensive experience in every facet of narrative development, combined with his exceptional track record, make him an invaluable part of the Barkforge team.

David Renn

Founder / Designer

David Renn
Founder / Designer

David Renn is an Audio Director with over twenty years of experience in the game industry. His work spans detailed speech design, dynamic mixing, immersive environments, and impactful sound design. Throughout his career, he has shipped 11 titles on multiple platforms, including notable releases in the Company of Heroes and Homeworld franchises that have set new standards in contextual dialog design. David's extensive experience in every facet of narrative development, combined with his exceptional track record, make him an invaluable part of the Barkforge team.

Adrian Vershinin
Founder / Business Development

Adrian is seasoned creative professional with over twenty years of experience. He is an accomplished independent writer and producer whose work across television, film, and video game development has surpassed 50 million units in sales and generated billions in revenue. His collaborators have included Disney, Cartoon Network, EA, Ubisoft, Sony, and Warner Bros. Most recently he served as Narrative Director at Ripple Effect Studios, overseeing narrative development for Battlefield 6. As a co-founder of Barkforge, he brings a rare combination of creative depth and industry experience to the team.

Adrian Vershinin

Founder / Business Development

Adrian Vershinin
Founder / Business Development

Adrian is seasoned creative professional with over twenty years of experience. He is an accomplished independent writer and producer whose work across television, film, and video game development has surpassed 50 million units in sales and generated billions in revenue. His collaborators have included Disney, Cartoon Network, EA, Ubisoft, Sony, and Warner Bros. Most recently he served as Narrative Director at Ripple Effect Studios, overseeing narrative development for Battlefield 6. As a co-founder of Barkforge, he brings a rare combination of creative depth and industry experience to the team.

Jetpack Interactive
Development Partner

Jetpack Interactive has partnered with BarkForge to build this new paradigm in narrative development. Made up of industry veterans, the Barkforge engineering team is the perfect compliment to the founder's vision, bringing deep and proven dev knowledge. Outside of BarkForge, Jetpack is best known for their longstanding work supporting Sony Santa Monica in the God of War franchise.

Jetpack Interactive

Development Partner

Jetpack Interactive
Development Partner

Jetpack Interactive has partnered with BarkForge to build this new paradigm in narrative development. Made up of industry veterans, the Barkforge engineering team is the perfect compliment to the founder's vision, bringing deep and proven dev knowledge. Outside of BarkForge, Jetpack is best known for their longstanding work supporting Sony Santa Monica in the God of War franchise.

CONTACT

Barkforge - your creative narrative sandbox

CONTACT

Barkforge - your creative narrative sandbox

CONTACT

Barkforge - your creative narrative sandbox